The Last of Us Part 2 is one of the last references in the field of triple A titles. Normally, when we talk about a AAA we mean super productions that have a big budget and whole teams of professionals, but it seems that Ellie’s latest adventure has gone a step further.

A triple A is usually staffed with a good number of workers. For example, 400 is a more than competent number and very common to see in big titles, but as we said, The Last of Us Part 2 goes far beyond this.

It has come to light that Naughty Dog and Sony hired two independent studios to carry the voice-over and gun sound recording as an annex. Both specialize in sound design and mixing. In addition, 12 other studios were subcontracted to provide support on various issues.
Some of them were dedicated to the creation of character art designs, sets and more. Many of these studios had very different numbers of staff; some with only two people working and others with up to 50.

The result? The Last of Us Part 2 had a team of 2,332 people, 2,169 of whom were developers. This figure is surprising and gives us more clues as to the importance and value of producing this PS4 exclusive.

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