Sony Interactive Entertainment has announced the purchase of Bungie, the company responsible for Destiny 2 and known for having created the Halo saga, for 3600 million dollars. According to information provided by PlayStation itself, Bungie will become an “independent subsidiary” of Sony Interactive Entertainment.

That category not only means that Bungie will continue to be run by the same executive board as it is today, with CEO Pete Parsons at the helm, but also that it will maintain its position as a multiplatform studio, keeping the option to “self-publish and reach players wherever they want to play”. The company is currently working on providing support and new content for Destiny 2, but also on expanding the Destiny franchise and on a new IP yet to be announced.

Jim Ryan talks about Bungie’s independence

Jim Ryan, president and CEO of Sony Interactive Entertainment, was keen to welcome the new studio into the family, “We’ve had a strong partnership with Bungie since the conception of the Destiny franchise and I couldn’t be more excited to welcome the studio officially into the PlayStation family.”

“This is an important step in our strategy to expand PlayStation’s reach to a much wider audience. We understand how vital the Bungie community is to the studio and look forward to supporting them as they remain independent and continue to grow. Like Bungie, our community is fundamental to PlayStation’s DNA, and our shared passion for the gamer and for building the best place to play will now evolve even further,” Ryan continued.

Bungie games will not be PlayStation exclusives

Once the agreement for the acquisition of Bungie by Sony Interactive Entertainment is completed, the developer will continue to publish its upcoming video games on various platforms, so they will not be exclusive to PlayStation. This has been confirmed by Pete Parsons himself, CEO of the firm, in an article published on the official PlayStation blog: “We will continue to be in charge of our destiny. We will continue to publish and creatively develop our games independently. We will continue to lead a unique Bungie community. Our games will continue to be where our community is, regardless of where they choose to play.”

In addition, Parsons also talked about the multimedia possibilities of their franchises in statements that seem specifically geared towards Destiny’s future: “Both Bungie and SIE believe that video games are just the beginning of what our intellectual properties will become. Our original universes have immense potential and, with SIE’s support, we will push Bungie to become a global multimedia entertainment company dedicated to fulfilling our creative vision.”

As we have learned with recent major industry acquisitions, such as Microsoft’s acquisition of Activision Blizzard, there is now a long process before the purchase goes through and we see the first results. However, Parsons has spoken of an “immediate change” as a result of this collaboration: an acceleration in hiring for their upcoming projects, as we can see in the vacancies section of their official website.

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