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How to Validate and Build Your First Mobile App

TechnologyHow to Validate and Build Your First Mobile App

Creating an app is an idea that many people often have, and for good reason, too.

Mobile apps are the way of the future. Everyone, including your grandmother, carries a smartphone with them, so it makes sense that apps are in extremely high demand.

But, many aspiring entrepreneurs get caught up in the steps required to actually build the app. Sometimes they talk themselves out of it, other times they give up from the sheer complication of it all.

It doesn’t have to be that difficult. Noah Kagan is a big fan of rapid testing and development. Below are 3 steps that you can take to test and build your app quickly, inspired by Noah’s work.

1. Have an Idea

Before you even think about estimating app development costs or start coding yourself, you obviously need an idea to work with.

If you already have an idea, great. Move on to the second step. If you don’t, you’re definitely going to need one before you begin validating it.

The best ideas usually come from solving your own problems.

Grab a pen and a piece of paper and start listing out all problems you come across during a given day. Do this exhaustively.

Chances are, you won’t come up with everything at once, so be sure to carry this list with you throughout the day and add to it as inspiration strikes.

2. Test the Need

Now comes the magic.

Contrary to popular belief, you don’t need thousands of dollars or a fully functioning app to test whether or not it will work. You just need some creativity and a little bit of hustle.

One way to test your idea is to use Google’s Keyword Planner tool and see if your app is a solution to a problem that others are searching for in fairly high volume.

Another, usually better way, is to actually talk to people about it. Ask them whether they would use your app. Then, and here’s where Noah’s guidance kicks in, ask them to put their money with their mouth is.

Have them give you a few bucks (or however much you think your app is worth charging for) in return for access once it goes live.

If the response is good and you think it’s worth it move forward, then go on to the next step. If not, you may want to return to the idea stage to come up with something different.

3. Build an MVP

The first version of almost every successful piece of software is wildly different than what it ends up evolving into. One thing, however, remains the same – its core functionality.

Think how much Facebook has changed over its lifetime. It started out at one campus with only a few features.

You don’t need a full-blown, highly robust app to bring it to market. It just has to serve its function.

Building a Minimum Viable Product (MVP) is a much smarter way to approach app development. It’s far cheaper and less risky than going all in.

You can either code the app yourself if you’re programming-savvy, or hire a freelancer to do it for you.

Taking What You Learned and Getting Started

Mobile apps help solve thousands, if not millions, of problems on a daily basis. If you’re looking to test the waters of the app market, use what you learned in this guide to get started. Don’t let yourself get bogged down by the dirty details and instead focus only on what’s actually important to creating your first app.


  1. There are many applications that force the user to register without having shown anything of what they can offer. This is one of the most common errors in developing apps. If the user does not know what the application can bring, not only will not register, but will uninstall and will be forgotten.

  2. It is convenient for the registration forms to be short, collecting the essential information: username, email and password. The rest of the information can be tried, optionally, through the options to configure the user profile. Failure to do so and letting this become another of the errors in the development of apps can be disastrous to the success of our application.

  3. Another mistake I’ve seen, trying to make showy applications or a revolutionary design, is difficult tools to use, with gestures that users are not familiar or too many hidden menus. In this case should not complicate and adapt the app to the gestures and menus specific to each mobile operating system.


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