CD Projekt RED has pulled the brakes on Cyberpunk 2077’s multiplayer. After the eventful launch of this ambitious RPG, the Polish studio has preferred to dispense with the plans it had for this title, at least for the time being, and shelve this Cyberpunk 2077 online game, which was going to be a standalone title in the style of GTA Online. The studio’s intention is to incorporate multiplayer in future installments, accompanied by a new technology they are developing, instead of launching it as a separate game as they had originally planned. Right now they have just welcomed the important patch 1.2, which adds more than 500 improvements to the PC and console versions (PS4, Xbox One); later it will be available on Stadia as well. The title was released last December.
CD Projekt has set out a whole strategy to fix the problem that Cyberpunk 2077 has posed since its gimmicky debut. The company’s president and deputy CEO, Adam Kiciński, maintains that they have “reconsidered” their plans for the game. And that has pushed multiplayer off their horizon. What’s moving forward are the DLC and expansions for the main game, the names and details of which were leaked yesterday.
As for the multiplayer, CD Projekt indicated back in January 2020 that this online mode would be a “triple-A” release rather than an add-on to Cyberpunk 2077. Thus, last November Kiciński qualified his words by adding that this aspect of the game is “a separate dedicated production, a big production. We think of it as a standalone product.”
Despite these ambitious plans, CD Projekt seems to have preferred to take care of itself and focus its efforts first on fixing the main game.
Thus, CD Projekt is currently working on finding a way to implement online components without sacrificing the DNA of its single-player games and is developing online technology that will be integrated into the production of its future games.