Steam has managed to break its own record of simultaneous users for the third time in less than a month. Valve’s platform registered this past Sunday a total of 29.2 million players connected at the same time. This new peak has managed to surpass the other two registered during this same month.

Valve started the year by reaching almost 28 million simultaneously active users on Steam. The exact number was 27,942,458, recorded last January 2. The platform only needed until January 9 to set its new record with 28,230,661. On Sunday, January 23, however, it has managed to surpass all previous numbers with a total of 29,198,370 users. Steam reached its new record at around 14:00 GMT.

The statistics are published on Steam’s official website. Here, they show the number of simultaneous active users in the last 48 hours; therefore, depending on the day you consult, the results could be different. On the other hand, on this same website we can see other statistics, such as the download statistics of the Steam app on PC, Steam Support statistics and the ranking of the hundred most played games.

Steam games also reach big peaks

Titles such as CS:GO and Dota 2 are at the top of the most played video games on the platform in recent days. Other titles, such as PUBG, also boast an impressive community of players. The former, meanwhile, reached 992,445 simultaneous players; the latter achieved an impressive 787,609 players. Lastly, PUBG grabbed a not inconsiderable 604,711 simultaneous active users.

In addition, there have been a few surprises as well. During the end of last year, it was revealed that Cyberpunk 2077 was crowned as one of the most successful games on Steam in 2021. The platform also broke a major record for concurrent active users in November, and it was thanks to the launch of Halo Infinite.

Part of Steam’s impressive success in early 2022 is likely due to a mix of a few circumstances. Events such as the pandemic, the year-end vacations and the fact that many people picked up new titles as Christmas presents have pushed the platform even further than it already was; and there is still a long way to go.

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