Dune: Spice Wars launch trailer, a real time strategy game to conquer Arrakis

Publisher Funcom has shown the launch trailer for Dune: Spice Wars to celebrate that this real-time strategy (RTS) game with 4X elements set in Frank Herbert’s sci-fi universe is now available for PC via Steam early access. The title developed by French studio Shiro Games (Northgard) ships for €29.99, a price that will go up once the game is completed. If everything goes according to plan the early access will last between 9 to 12 months.

Dune: Spice Wars proposes players to lead a faction and fight for control and dominance of the desert planet of Arrakis, the only world where spice, the most valuable resource in the universe, can be found. Spice prolongs life, expands consciousness and makes interstellar travel possible, but to harvest it you must contend with storms and huge sandworms that navigate the dunes of Arrakis. These creatures, also known as Shai-Hulud, measure hundreds of meters and make no concessions.

From day one Dune: Spice Wars will offer access to four factions. House Atreides of Leto Atreides, House Harkonnen of Baron Vladimir Harkonnen, the smugglers led by Esmar Tuek and the native Fremen captained by Liet Kynes. Each faction has its own troops, buildings, strengths and weaknesses, as well as a list of characters that will act as advisors and allow specialization. To survive on Arrakis and gain control of the species there are many options available.

Each faction offers a different way to achieve the same goal. The Atreides are a respected political power that follows the path of honor; the Harkonnen house prefers violence and devious plots; the Fremen are survivors specialized in guerrilla tactics; while the Smugglers gain influence through shady business and infiltration. Above all the houses we have Landsraad, a council from which political resolutions emerge and to which tribute must be paid.

“We are all very proud of the current state of the game as we start early access”, says Sebastien Vidal, CEO of Shiro Games. “It’s the beginning of a journey, so the game will continue to improve and expand from this point on, always with the help of valuable player feedback.”


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